Wednesday, 18 August 2010

10 x Coconut Dodge Factoids

If you follow @FuturLab on Twitter, you'll have seen these before. They went down well, so we thought it'd be nice to feature them here too. We'll post more once Coconut Dodge has launched in the US at the end of this month :)



  1. Joris de Man, composer of the Killzone series of soundtracks features in Coconut Dodge credits for translating store text into Dutch :)



  2. The coconut crack sound took two people a day and a half to get right, layering wood blocks, fabric scratches and water sloshes.



  3. By far the most time consuming aspect of production was getting the font to work properly. It took three months to get right.



  4. The silly story about pirates stashing treasure in the trees was made up in 5 mins when faced with writing store description text.



  5. All the artwork in Coconut Dodge was drawn in two days by freelance illustrator, Ben Hooley: http://www.benovision.co.uk



  6. There are no loading times because all the assets are loaded into RAM at the start. We wanted no barriers for having one more go.



  7. Coconut Dodge levels were designed using a map editor that was knocked up in Flash in one afternoon.



  8. Only the brow of Clawrence can be hit by coconuts. He can therefore run behind them as long as they are below his brow.



  9. The Coconut Dodge theme tune was pinched for use in the game from a series of incomplete tunes by Weatherbrow. There are lots more...



  10. Coconut Dodge levels were designed in two weeks after all features in the game were implemented.


4 comments:

  1. That was an entertaining read.
    "Joris de Man, composer of Killzone series of soundtracks features in Coconut Dodge credits for translating store text into Dutch"
    I don't think I knew that. You guys really didn't take as much advantage of that as you should have! :)
    'featuring contributions from the composer of the commercial successful Killzone series'
    as long as you don't say how he contributed, its not technically lying. :D

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  2. Ha, nah. Coconut Dodge had to prove its worth on its own merits, not piggy back on the success of someone else's project by association.

    That's the kind of thing that some people will do, to scramble for attention, but it's not something we will ever do. We have integrity :)

    It's different mentioning it here now as a factoid, as it's a surprising little fact about a game after it has established its own identity.

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  3. yeah, just a joke, no seriousness was actually there. :)
    but still, it would have been pretty hilarious if you took that to a ridiculously insane level, say, implying that coconut dodge was actually a spin off of the killzone series! LMAO
    its actually a prequel to the series, taking place before the whole 'space colonization' thing, chronicling the lives of crabs before any of the events in the game took place, this of course, paves the way for the appearance of crabs in futur games.

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  4. Ha, that would be bonkers :p

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